A fun collection of comic strips that are perfect for the introverted, self-conscious, and generally weird among us (so, you know, basically everyone who bothers to read online book reviews!) The breezy visuals contrast well with the feelings of insecurity and uncertainty that are the topics of most (though not all) of the strips, but this isn’t a “collection of despair.” You’ll laugh at most of them, and there are also several that extol the virtues of being cozy. This is very much a “feel-good” collection. I’ve been a fan of the online version of these comics for a while now and I’m looking forward to more of the author’s work; this collection in particular really gives me a sense that Sarah Andersen is a talent to watch. All in all, highly recommended.
This absolutely beautiful book managed to make me feel surprisingly guilty.
I loved Rise of the Tomb Raider; it’s a worthy sequel to the 2013 Tomb Raider reboot (which I also loved). This book is, as you might expect, a collection of concept art and design documents that led to the creation of the game’s characters and environments.
The reason why this beautiful book made me feel so guilty is because it shows you just how much care and detail went into the environments and backgrounds that I cruised through as I jumped from one ledge to another on my way through the game. I love the Tomb Raider games and I get totally immersed in the world when I play . . . and yet I never spare more than a passing glance at the lovingly crafted ruins, relics, and other pieces that artists worked to create. There’s a page about a few chalices and other Byzantine relics that talks about how much realism the art team tried to create, but this chalice isn’t part of the plot (as chalices are wont to be). It’s just a nice looking ancient cup. I probably ran past it at top speed without ever noticing.
I play games to be immersed, but when that immersion happens, I give the credit to the writers who created the story and the actors who brought the characters to life. Maybe I spare a thought for the programmers who actually built the thing and maybe, maaaybe I think about the art team when I appreciate a well crafted character model or a pretty forest. But when you see just how much care, just how much craft and attention to detail goes into all of this, even a little cup that’s just a setting detail, it makes you appreciate how absolutely spoiled gamers are when it comes to our digital worlds. There’s an entire world of art around every moment and for the most part, we just treat it as window dressing as we focus on the shoot-shoots and the booms.
If you’ve played Rise of the Tomb Raider, I recommend picking up this book from your local library and paging through it, giving the artists a few moments’ consideration for all the work they did. We appreciated it, even if we were running by their work too quickly to notice.