Tabletop Gaming Weekend: Sunday Recap

For me, Sunday is the gaming day. Almost every week, we gather the troops to play Dungeons  & Dragons or Pathfinder (our current system). Every so often we’ll play another game like Arkham Horror, usually when the DM (me) isn’t feeling up to running a session. It seemed almost foolish to host a Pathfinder game after two solid nights of tabletop, but a DM has to have standards, you know? Even if those standards roughly amount to “being good enough at improv to keep up with the players and act like you meant to do this all along.”

I thought about calling off the game, I really did. Call me crazy, but it just seemed like it would be a mistake. Maybe I wanted to see if I could really go the distance, you know? Even if, in this case, the distance didn’t actually involve that much movement.

Well, to my surprise, we ended up canceling the Pathfinder game anyway due to being short a player, a player whose character had been killed and hadn’t rolled a new one yet, and still needing to level up after last session. With that bookkeeping out of the way, we decided to hold off on the game itself and play something in the meantime. That something turned out to be Sentinels of the Multiverse. (SotM)


SotM is a cooperative card game where you take the role of different heroes and fight against a single villain, represented by its own deck that runs automatically. The characters are archetypal in the best comic book tradition. There’s the Wraith who’s basically a female Batman (but not Batgirl!). Absolute Zero is an ice-based guy with a backstory that manages to involve heroic blackmail (seriously, it’s “here’s a suit to survive your tragedy, now fight for good or we’ll repo that shit”). Fanatic is your winged angelic crusader with a huge sword and a “smite the evulz” complex. I ended up as Nightmist, the paranormal investigator who ended up tapping into dark powers and now wields those powers against evil. Like I said, classic. Fun fact: there’s a few very subtle references to H.P. Lovecraft and the Arkham Horror board game worked in there. I appreciated that. There was also a reference to my home city in the Wraith’s biography. You don’t see many shout-outs to Rochester, New York, so that made me happy, too.

Each deck plays differently, but the basic mechanic is that you can play one card per turn, activate one power (such as the one printed on your hero card) and draw one card at the end of your turn. The card interactions for Nightmist’s deck were pretty intricate; I could see right away why she was ranked as one of the more complex heroes to play. My deck involved buffing my damage dealing ability, then using my power to damage myself to draw more cards, then using my amulet card to redirect all the damage I’d done to myself towards an enemy instead. It was pretty fun.

With 18 different hero decks to play (this is including the expansions) and just as many villain decks, there’s a lot of variety here. The decks interact with each other in different ways; as Nightmist, I was able to generate card drawing for my allies which helped out a few times when things got rough.

There are two things that really make this game stand out. The first is that it’s a self-contained set, so unlike collectible card games like Magic: the Gathering, you don’t have to build your own deck which lowers the entry barrier considerably. Secondly, the decks all seem to be built with cooperation in mind, so there’s plenty of interaction among the heroes. It’ll be fun to see which decks work well together against which villains, since each villain deck is designed to play different and offer a different challenge.

We finished the game around 11:00 pm or so. It was at this point that I passed out on the couch, having imbibed just a little too much during the course of the evening. At some point, I staggered into bed.

All in all, it was an excellent weekend, if unintentional. It reminded me fondly of the undergrad days, where we’d play Magic or D&D well into the early hours of the morning. There was a certain abandon then, a certain idyllic sense. Of course, this was just the geek version of partying all night, which is why I didn’t end up going to many parties in college. But I wouldn’t trade it if given the choice.

However, I was very glad that I had today to recover from my weekend gaming binge and I don’t think I’ll be trying to repeat the experience any time soon. Once a week should be enough for me, I think.

At least for a while.

Tabletop Gaming Weekend: Friday Recap

If you came looking for more religious rants or gun control laments, scroll down a bit. This is going to be about something else. I had sort of a “tabletop gaming binge” over the last few days. I hadn’t planned for that to happen, which is probably how all binges are explained after the fact. Anyway, here’s a brief recap on what I played and what I thought about it, broken down by day.

Friday: I played two different games on Friday, one that was a new experience and one that is quickly becoming a classic favorite in my book.


The first game was King of Tokyoa game that can only be one of two things: a Japanese monarchy or a Godzilla-esque game about rampaging monsters fighting each other. I’ll save you time: it was the latter. King of Tokyo played a lot like Zombie Dice, in that you’re trying to roll a handful of dice to get preferred combinations like Attack, Healing, Energy, or Victory Points. The tricky part comes from the game’s battle system: you’re either “in the city” or “outside of the city.” Whichever monster is in the city accumulates points each turn, but is also the target for all the other monsters. It’s like a dice version of ‘King of the Hill.’ The game, not the Mike Judge cartoon.

I had a great time with the game, although I never managed to pull off a win. The mechanic is easy to learn and the monsters are really fun with names like Meka Dragon, Giga Zaur, the Kraken, and others. There are cards you can buy with the energy points to give your monster special powers which also provided more strategic depth.

Each game goes quickly, so you can fit in several rounds inside of an hour. It’s great as a starter board game or something to play between more complex ones, but it doesn’t have the legs to last an entire evening. It’s still a great buy and one that I’ll be adding to my collection when I get the chance.


The second game we played was one that doesn’t need an introduction beyond its own description: it’s the party game for horrible people. Cards Against Humanity is your basic free-association card game in the vein of Apples to Apples. You have the black deck for your prompt, which will be something like “Science is now embracing the healing power of ____” and it’s up to you to fill in the blank with the cards from the white deck, which are all words like Explosions, Assless Chaps, or Apologizing. Whoever played the black card chooses their favorite and the person who played it gets a point. That’s the entire game.

This is the kind of game where you’ll learn a lot about your friends. I’ve been playing it for a while now and I’ve found that figuring out my friends’ respective “humor types” in a sort of Myers-Briggs-esque fashion seems to be the key to victory. Some of the humor types I’ve noticed are dark humor, scatological humor, word humor, and horribly inappropriate humor. I might elaborate on these brilliant insights in a later post.

It should go without saying that this is a game enhanced by alcohol. It’s also a game where you need to leave your inhibitions at the door. If there’s anything, and I mean literally anything that offends you on a deeply personal level, you may wish to consider other games, because there’s nothing off the table here. From Auschwitz to date rape to zoophilia, it’s all out there. Ye be warned.

The game will last as long as your friends do. I’ve found that we never play towards a set limit but rather reach a natural breaking point usually around midnight, which is usually three hours later than I meant to play. That should tell you something about how engrossing this relatively simple game can be.

Cards Against Humanity is a must-have in a gaming collection as long as you don’t mind the horrible, horrible humor. It’s the ultimate flexible party game: it can be played with four people just as easily as fourteen people, which isn’t something a lot of games can do. It also can make you wonder about how screwed up you are as a person, based on the things that you’ll laugh at. I found these revelations to be useful at dispelling any myths I might have had about whether or not I’m a decent person. Turns out, I’m not.