When it comes to the video game industry, I have a weakness for “inside-baseball” style stories. Obviously, it’s better for everyone when a company completes its development cycle and successfully releases its game. The only problem with all the successes is that few of them make for interesting reading. “We all worked very hard and then we released our product” is rather dull, even if it’s the goal everyone strives to attain day after day.
No, what makes a good “inside the industry” story are the companies that don’t make it; the ones that go down in flames. What goes on in those companies is as interesting to an observer of human behavior as it is to speculate about their products and what could have been.
Obviously, taking an interest in this topic has to come with an understanding that these were not characters in a book, but real people whose lives and livelihoods were affected by these events. Nevertheless, the collapse of these two companies was, in my opinion, nothing short of spectacular. I think it’s worth revisiting the stories of their respective demises.
Article: A hardcore elegy for Ion Storm (Salon.com)
Original publication date: Jan 2, 2002.
No place was more aptly named. John Romero was the focus of this industry love-hate affair: his popular games and extravagant lifestyle made him an icon in the industry. But with great success came great antipathy, not just for John, but also for many of his employees.
What started out as a video gamer’s heaven turned into a public hell of walkouts, firings, lawsuits and litigation. Chat rooms and Web sites devoted daily commentary to analyzing, bemoaning or laughing at every move John made. He went from being one of the industry’s most respected figures to one of its most pilloried. Few bothered to defend him or the company.
Article: End Game: Inside the Destruction of Curt Schilling’s 38 Studios (Bostonmagazine.com).
Original publication date: August 2012.
Schilling’s harshest critic in the online exchange was Bill Mrochek, the vice president of online services, whose wife required a bone marrow transplant at the time their healthcare disappeared. “Are you going to admit that your stupid hubris, pride, and arrogance would not allow you to accept that we failed — and help shut it down with dignity?” he asked Schilling.
Mrochek was talking only about 38 Studios’ dramatic final weeks, but as interviews with Schilling, members of his former staff, and others associated with the company show, he might as well have been describing 38 Studios from the moment that Schilling — lacking any business experience, but full of the same confidence, bravado, and determination that made him a baseball legend — decided he could build a billion-dollar video-game company.
If you have any other stories of game developers or publishers collapsing in a dramatic fashion, feel free to share your links in the comments. I’d be interested in seeing what else is out there.
If you’d like an even deeper look at Ion Storm’s demise, I recommend Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture by David Kushner. It’s a fascinating read.