Review: Halo: Helljumper

Halo: HelljumperHalo: Helljumper by Peter David

My rating: 3 of 5 stars

For me, the best Halo stories are the ones that dive headfirst into the Halo universe’s deep well of lore. Most of the games barely scratch at the surface of this universe, only lightly touching or referencing the deep mythology. And that’s not necessarily a bad thing, since the action of the games themselves is so deeply satisfying.

“Helljumper” has the problem of trying to be more like the games than other stories. It’s very light on the story, focusing on the bond-of-brother-soldiers thing between Romeo and Dutch, two of the characters from Halo: ODST. Romeo was always my least favorite of the ODST cast, although to my surprise, he reads very differently than his game counterpart. Regardless, the focus of the book is largely on ODST action, kicking butt and killing aliens. Which is . . . okay, but the games handle this action-first focus far better.

Things like “the Knowing” which could be deeply interesting questions to ponder and investigate are instead reduced to a McGuffin that needs to be kept out of enemy hands or humanity is doomed, though we’re never told how exactly, as the McGuffin is blown up about four pages after it’s revealed.

Helljumper doesn’t really do anything wrong, but it doesn’t play to the strengths of its medium. Dutch and Romeo are likable and their bond is a good one, and I did like how the story ended on the question of whether they will transfer out or not. So while Helljumper doesn’t make any mistakes, it plays things too safe.

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Review: Halo: New Blood

Halo: New Blood
Halo: New Blood by Matt Forbeck
My rating: 5 of 5 stars

One of the best Halo novels I’ve read in a long time; maybe even my very favorite. It helps that it’s a story about one of Halo’s most likeable side characters: Sergeant Buck, originally from ODST, and now a squadmate in Halo 5. Buck is voiced and modeled by Nathan Fillion, an iconic figure to geeks everywhere and his character is basically a pitch-perfect translation of Malcolm Reynolds moved into the Halo universe. And it works perfectly.

Author Matt Forbeck either has the uncanny ability to mimic those around him, or he binged on Firefly episodes and Fillion’s other work while writing this book. You can hear Fillion’s voice in these pages and it’s excellent. The story itself is very human and focuses on the themes that make the Halo universe the most compelling: duty, identity, loyalty.

The story is told out of sequence, which is interesting as it creates a strong sense for how Buck (the main character and narrator of the story) thinks. We get a quick recap of the plotline of ODST, which is interesting, check in with some old comrades (which is interesting and also heartbreaking), and see how exactly Buck transitioned from ODST to Spartan-IV.

The best aspect of this story, however, is that it succeeds where almost all franchise tie-in novels fail: you don’t have to be a Halo fan to enjoy this book. It stands on its own; if you’ve never played a Halo game, you can still enjoy this story. It doesn’t rely on the reader having a degree in its own lore; if you’ve never played a Halo game, you’ll understand the difference between ODSTs (elite, but thoroughly human) and Spartans (human supersoldiers) and even the different classes of Spartans.

Most of all, it’s a human, character driven story. The ending, which I won’t spoil here, really did catch me off guard and caught me right in the feels. That’s a rare achievement for most books focused on space wars and future soldiers, let alone a video game novel.

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