Writing Fantasy: The Problem of Lineage

“I have encountered a vergence in the Force . . . a boy. His cells have the highest concentration of midi-chlorians I have seen in a life-form. It was possible he was conceived by the midi-chlorian.” -Qui-Gon Jinn, The Phantom Menace

“The Force is strong in my family.”  -Luke Skywalker, Return of the Jedi

“His cells have the highest concentration of midi-chlorians I’ve ever seen in a life form. It’s possible he was conceived by the midi-chlorians.” -Qui-Gon Jinn, The Phantom Menace

“For my ally is the Force. And a powerful ally it is. Life creates it, makes it grow. It’s energy surrounds us and binds us. Luminous beings are we, not this crude matter. You must feel the Force around you. Here, between you…me…the tree…the rock…everywhere! Yes, even between this land and that ship.” -Yoda, The Empire Strikes Back

The examples of the problem are countless, though that hasn’t stopped us from trying to count them anyway. Whether it comes from destiny or something about who your dad was, we know this much; in fantasy fiction, it really fucking matters who your parents were. Your real parents, at least. Your powers are something you are born with. Sure, maybe you need training, maybe you need an eccentric mentor type to help you hone your talent, but that all comes later, typically after you inherit your ancestor’s cool weapon.

We could be talking about Star Wars, like with the above quotes. Or maybe we’re talking about Aragorn and the Lord of the Rings. Or with a bit of stretching, we could include any superhero whose powers are the result of their inborn biology as opposed to what they might have constructed in a cave, with a box of scraps.

In fact, because there are so many examples and variations on this theme, we’re going to narrow it down to Star Wars, not simply because Star Wars (and more specifically, the prequels) are the most egregious offender, but because there is such a clearly defined timeline that explains the problem. Even though I’m talking specifically about the Force and the Jedi here, these are themes that can be found in almost any fantasy story that has some kind of magical power and a specific group of people that can wield that power. So you could substitute “magic” and “mages” here, if you really wanted.

We begin with the original trilogy. Despite all the references to Luke’s destiny as a Jedi, because his father was a Jedi, by the time we get to Yoda, we see someone who doesn’t seem to give a shit who your dad was. If you want to be a Jedi, get off your ass and work on it. You better have the deepest commitment and the most serious mind if you want to make it through Jedi training, or your ass isn’t levitating anything.

Sure, there’s still privilege here in the story as presented. Not everyone gets to be a Jedi. But why not? Maybe you don’t have the natural patience to sit still long enough to let a green elf lecture you while inhaling swamp gas. Or maybe you couldn’t afford to take a top-of-the-line military starship and fly off to some random swamp planet to meet the right teacher because you have to ride the space-bus every day. Maybe you don’t believe in hokey religions and ancient weapons, so the whole thing is just a waste of time.

Regardless of the barriers that might keep you from Jedi training that exist mentally, physically, or practically, at this point, the metaphor is still clear; if you really want to become a space wizard, you can. It’s going to be hard as hell. You could fail and die, or turn into an evil tyrant instead. But you can still try. It doesn’t matter what your blood type is. It doesn’t matter who your dad is. The Force is everything, even in the trees and rocks.

And then it turns out that none of that is accurate, because while it is true that the Force is super-cool and it’s all things and we’re all luminous beings, it’s also true that you won’t have a chance in hell at graduating from Jedi school unless you won the genetic lottery the moment you were born. A single check of your blood type (so to speak) determines whether you can be a space wizard . . . or, you know, something else. Maybe a queen, if you’re lucky enough to live on a planet with a democratically elected monarchy system.

Sorry, the Force isn’t for you. You don’t have the right blood for it. Even though the number of little organisms in your blood isn’t actually the source of the power, it’s still the bridge, the gateway, but ff you don’t have it, you never will. If you do have it, you can start working hard on developing it.

The parallels to fantasy fiction’s love of the aristocracy should become apparent here, if they aren’t already. The special people get all the best perks because they were born special. Again, and again, we see this theme.

You could argue that this accurately reflects real life and I’d agree with you. Unfortunately, the circumstances of your birth determine a lot about what opportunities are open to you and which ones are closed. Even before we consider anything else about me, the fact that I was born straight, white, and male meant that I had fewer barriers starting out than other people.

But my feeling is that it’s not the role of fantasy fiction to tell us how the world is, but how it should be. We don’t live in a world where good always triumphs over evil . . . but we should. Our fantasies tell us a lot about what we value, what we consider to be important. And so we come to the actual core problem: our Jedi fantasy started telling us that we believed anyone could become a hero, but shifted into telling us that only special people can be heroes.

We learn from stories. In particular, we learn about what’s important because we intuit what people want to tell stories about. Overcoming evil is more important than making breakfast in the grand scheme of things, so we usually focus our grand narratives there. And at one point in time, Star Wars knew this.

REVENGE OF THE JEDI STORY CONFERENCE TRANSCRIPT, JULY 13 to JULY 17, 1981—SUMMARY
Participants: George Lucas, Richard Marquand, Lawrence Kasdan, and Howard Kazanjian
Location: Park Way House
Note: Many of the ideas here are conceptual only and should not be considered canon in the Star Wars saga.
[…]
THE STORY OF ANAKIN
Lawrence Kasadan: The Force was available to anyone who could hook into it?
George Lucas: Yes, everyone can do it.
Kasadan: Not just the Jedi?
Lucas: It’s just the Jedi who take the time to do it.
Marquand: They use it as a technique.
Lucas: Like yoga. If you want to take the time to do it, you can do it; but the ones that really want to do it are the ones who are into that kind of thing. Also like karate.

That’s the solution. It’s the direction that I went with in my books, although I hadn’t read this transcript at the time. If you make the magic powers a skill that someone can learn, you reinforce the idea that what you do matters more than who your parents are.

In Dinomancer, I intentionally keep it vague on whether or not I think of the ability to wield the Geas is a supernatural power or not. Where does it come from? What powers it? Right now, I’m not saying (gotta save material for future world building).

What I do explore is the relatively egalitarian nature of the skill itself; it really is true that anyone can learn it, just like anyone can learn French. But just like learning French, just because anyone can learn it doesn’t mean the deck isn’t still stacked in some people’s favor more than others.

Obviously, the easiest way to learn French is to be French. Barring that, going to France and living there for a while probably works. Barring that, taking a class or having a French teacher. Barring that? Maybe a book or something; at this point, you have fewer advantages working for you, so most people don’t really try. Sure, there’s the occasional self-starter who really manages to pull it off, but most of us don’t.

Anyone can train to be a dinomancer, which is my current working title and term for the protagonists until I can come up with something better. As discussed in the aristocracy post, this creates a form of social mobility, in that anyone can learn the skills needed to become a dinomancer, and the skills are so valuable that you’re guaranteed adoption into a noble House if you can master it. In theory, anyone can raise his or her station. All it takes is a bit of hard work, can-do attitude, and know-how . . .

Oh, and you need to be willing to stand in front of a bull tyrannosaurus as it charges toward you while all you do is hold out your hand and think really hard to make it not want to eat you and somehow believe that this will work even while your instincts are screaming at you to run away.

And the mortality rate for learning the skill is about 50%, but this risk isn’t evenly distributed. It’s lower if you’re a highborn, considerably higher if you’re lowborn.

Highborn will train for this challenge their entire lives. You can’t take your title or be considered a true member of your noble family unless you’re a trained dinomancer. Those highborn kids that don’t or can’t learn might remain comfortable all their lives as their parents care for them, but they won’t inherit any land, titles, or power ever, so if they don’t want to end up out in the cold one day, they best get to work.

Fortunately, there are plenty of trainers available for these highborn kids to help them prepare. Most families specialize in breeding one particularly powerful species, such as a Tyrannosaurus or Spinosaurus, but many smaller, less dangerous dinosaurs are common enough to be used for early training. From the time they can walk, these kids will grow up around dinosaurs, learning to interact with them, care for them, and everything else they’ll need once it’s time to learn the skill. They’re given every possible advantage to help them succeed.

The lowborn kids . . . are not. Any lowborn can send a child for dinomancer training to the noble family that rules over them. In point of fact, anyone of any age can go to learn, but culturally, it’s just better economic sense to send your little tykes off when they’re young so that if/when they fail, you’ve only invested six years into raising them instead of sixteen. You’re playing a numbers game when you’re lowborn; all you need is one kid to survive long enough to graduate, then they’ll have enough resources to care for you. You don’t get to become noble yourself, obviously, but most former lowborn provide enough for their families to lift them into a pseudo-middle class. Not all do, but it’s common enough.

Unlike the highborn, lowborn don’t have to send kids for training. There are plenty who don’t, since there’s no social expectation for them to do so. Lowborn kids can grow up and live lowborn lives. But the rewards are great enough that for most lowborn families, it’s worth risking a few sons or daughters.

The system isn’t fair. The powerful hoard their resources to ensure their own progeny retain their grip on power. We’re not creating a perfect world here, after all; we still need enough problems so there are things for our heroes to overcome. But the important distinction is that the core philosophy of the world itself is coded as “anyone can learn” instead of “you must have the right blood to learn.”

The elite of this world twisted things to serve their own interests. If someone more enlightened came along and wanted to open a dinomancer public school, there’s nothing inherent in the setting that would stop them. In contract, you don’t get to be a public school Jedi if you’re not born for it. Don’t even try.

How we construct our pretend worlds says a lot about us. My hope is that we’ll continue to see fantasy settings that trend in this direction. You can still make magic and magical powers rare and special without making them restricted to the genetically gifted. I still love magic and hidden places and lost arts. I just hope we see more things like the Jedi as envisioned in 1981 (“it’s like yoga”), instead of 1999 (“microscopic organisms living in your blood”).

Writing Fantasy: The Glorification of Aristocracy

Last time, I talked about two of the things in the fantasy genre that I wanted to change while working on my novel. Today, we’ll look at the first one: the Glorification of Aristocracy.

In The Lord of the Rings, we needed the rightful king to resume the throne after centuries of Gondor’s misrule by the Stewards, whose line famously flamed out (ha!). In Game of Thrones, even though the excesses and brutality of the ruling class are thoroughly on display (Joffrey, the Lannisters, most of the Targaryens), chances are pretty good your favorite characters in the series all came from the noble class. Good and evil are well represented in the upper classes; the working class, not so much. Off the top of my head, the only Point of View character who is working class is Davos Seaworth.

You can argue that the lives of peasant farmers aren’t terribly interesting, since most of them live and die on the same plot of land and don’t really get to go on crazy adventures most of the time. That’s fair, and for fantasy series that go low-magic (like Game of Thrones), that makes sense. But not all fantasy settings try to recreate the Middle Ages in all their dung-strewn glory. The High Fantasy genre certainly does not; you have magical broomsticks sweeping the streets and everyone is literate, except for D&D 3rd Edition barbarian characters and even they can suddenly read if they multiclass.

In these instances, you have enough science and technology in the form of magic, which is often understood in a scientific fashion rather than a supernatural or faith-based source. You likely have characters who have walked on different worlds due to teleportation. And you have timelines with civilization that dwarf our own, yet no where in any of these scenarios do you see someone point out that maybe hereditary monarchy or feudalism should be replaced. And I think the reason why that happens is because of how we view social classes.

I think it’s safe to say that most Americans don’t really get the idea of class. We think we do, in that we understand that if you’re upper class, you’re wealthy. But that’s not quite accurate:

Class is what you are born and raised in; getting a windfall of money during adulthood doesn’t make a person who grew up working class into an aristocrat, it makes them working class with a pile of money. Trust me, this one is a subject I actually know something about. –Rich Burlew, creator of the Order of the Stick

Although the modern fantasy genre’s common ancestor is English by way of Tolkien, our more recent influences like Gygax and Martin are decidedly American. Which is why I think we’ve arrived at this weird fascination the genre has with aristocracy. Aristocracy is great if you’re an aristocrat and we all have this American Dream-esque notion that if we were to wind back the clock, we’d be aristocrats, too. Seriously, raise your hand if you go to the Renaissance Faire and imagine your past life as a peasant. The most humble “if I lived back then, I’d be…” musing I’ve ever encountered are the people who think they would be priests, and even that is still winning the social lottery compared to most people. We all imagine we’d be lords and ladies, but just by running the numbers, that isn’t the case. Unless you’re upper class right now, odds are pretty good your ancestors were commoners, just like the rest of us.

And so we arrive at the class problem in the fantasy genre. Either your most interesting people are nobleborn, because the aristocrats have all the education, wealth, and power to actually do something other than farm, or your commoner is a chosen one or bearer of some secret legacy, like Luke Skywalker at the beginning of Star Wars. The Chosen One and the Secret Legacy are related to this issue, but separate enough that I’ll discuss them in a later post.

Since the modern fantasy genre is the pop culture version of older mythology, you could say it’s fair that everyone important is a noble, since most myths are about the same groups of people: kings, king-like people, or chosen by/descended from gods, which is also incidentally how kings presented themselves much of the time. People tend to tell stories that are interesting, and kings and kingly people tend to be the most interesting, therefore those are the stories.

But here’s the question that really got me thinking: why aren’t there more settings that twist this around? Our brethren in the science fiction genre seem to delight in twisting the conventions of the genre, so that the sparkling clean and technology advanced society is the protagonist in one story (Star Trek) and the villains in others (FarScape, Firefly). One setting’s tech utopia is the next’s hellish nightmare concealed behind a shiny facade. The good Federation (Star Trek, again) has the same aesthetic as the evil Institute (Fallout 4).

But over here in the fantasy world, we’re still working for kings, or aspiring to be kings, or killing kings . . . and then replacing them with other kings. We desperately hope that the Game of Thrones will resolve in a good king or queen taking the throne and replacing the bad ones that have existed so far. The show has flirted with the idea that Daenerys wants to destroy the system (“I’m going to break the wheel”) but thus far, she hasn’t indicated that she’s going to usher in a representative democracy

So when I started to work on the setting for Dinomancer, this was very much on my mind. And while my during my first draft, it seemed like an easy thing to address (just have my protagonist espouse some democratic leanings!), I realized I had more to say.

The world of Dinomancer is fundamentally about power. Humans like us find ourselves in a scenario with medieval levels of technology (swords, armor, longbows, etc) having to content with dinosaurs roaming the countryside at every turn. No guns, no cars, no planes. We’re completely outclassed.

Fortunately, humans do have a weapon they can use to fight back, which is called the Geas (prounced “gesh” instead of “gee-ahs” if you’re like me and learned this word from a fantasy book). The Geas lets a person take control of a dinosaur and direct it psychically. It’s a huge advantage.

And because it’s such an advantage, it’s something that’s hoarded by a small number of people. In fact, it’s so useful that if you have the power of the Geas, you are automatically part of the noble class. The noble families will fight to adopt you into their ranks and make you one of them. It’s a pretty sweet deal.

How does someone get the ability to wield the Geas? We’ll talk about that later. The main thing is, if you have it, you’re noble. Your social class is noble. But how does that square with the earlier quote, about how class is what you’re born into? The truth is, it doesn’t. Your class is always your class, regardless of whether you earn a pile of money or develop a super power.

If the nobles are honest (with themselves and with the general people of this world), they would be forced to admit that this entire social structure exists to benefit them. Rather than using the Geas to keep people safe, nobles use it to capture and train dinosaurs to use as weapons. Commoners huddle together beneath the umbrella of safety their nobles offer, but it’s all to further the grip of power. This should sound familiar, because it’s basically how most of human history has progressed.

But just like with actual history, few people ever want to come out and say this. Instead, you get these remarkable contortions that people go through to justify themselves, such as the divine right of kings or similar ideas that the ruling class is the best and the most worthy, instead of just being the most privileged and powerful. The nobles in this world do something similar; if you’re adopted as a noble, it applies retroactively to your entire life. You were always a noble if you become a noble, because they’re trying to preserve this idea that it’s something you were born into, that you can’t change, in a world where you can.

With this in mind, it’s important to note that the protagonist of the story doesn’t think about any of this. He’s noble himself and just thinks that this is the way that makes sense. Other characters don’t, and realizing his own privilege is part of his own development as a character, which, not coincidentally, is a story that I feel qualified to write about as a straight, white male in the current age.

The difference, then, is the direction of the text itself, the “truth of the setting.” In Return of the King, the reestablishment of the monarchy is unambiguously a good thing. In most fantasy settings, it’s the existence of the evil wizard or the demon lord that’s the bad thing to be overcome. But for me, as I’m writing, this is the world state I’m keeping in mind: this social system sucks for most of the people that live in it. We should not glorify this idea of noble houses and titled lords. This is the problem. We should do better.

Don’t get me wrong; I’m not writing a philosophical book here. It’s still a fantasy novel with dinosaurs and people getting killed by dinosaurs. I’m not creating high literature here. But even the pulpiest of fantasy stories have something to say, even if it’s just “man, it would be so cool to be a knight” and that’s what I’m keeping in mind with my work. Will it pay off? Will those ideas be communicated? Hard to say. We’ll see what happens when I finish it.

Next, I’ll talk about the Bloodline Legacy issue, also known as the Midichlorian Problem that turned Jedi into the bad guys . . . from a certain point of view.

Thoughts on Writing Fantasy

I really like the fantasy genre. Out of all the interests in my life, I think it’s my love for fantasy that’s had the biggest influence. My mom reading me the Hobbit is one of my earliest and most influential memories. It was a fantasy video game that got me into writing stories of my own, which set me on the path where writing became a thing I wanted to do. It’s even how I ended up meeting my wife; I mentioned that I was running a Dungeons & Dragons game, she asked to join and that was how it all started for us.

I’ll note that every time I say fantasy here, I really mean the entire fantasy genre, not just the idea of thinking about pretend stuff, but “fantasy genre” is tiresome to type out.

Anyway, fantasy is important to me. It’s something I look forward to sharing with my son when he’s older, even though I’m emotionally preparing myself for the possibility that someday he’ll want a football and a pair of skis instead of a Crown Royal bag filled with dice.

My first major writing project was a novel I started when I was about fourteen(ish). It mostly stands as a testament to how much I was enthralled with R. A. Salvatore at the time; you’ve got fifteen page long swordfights, for example. There’s also a romance plotline that reflects how the largest influence on my understanding of romance was the Star Wars movies, and not in a good way.

After that book, I sketched out some ideas for a sequel and a prequel. The sequel actually ended up getting pretty far in a first draft (I think around 60,000 words) but eventually I lost steam and the years started to pile up without much progress. In 2008, I learned about NaNoWriMo and in 2009, I wrote my first successful NaNo project, 50,000 words which eventually became the novel Unrepentantwhich you can read right here on this very website if you so desire. In fact, I had so much energy going through November 2008 that I kept writing every day even after the month was over and eventually ended up with a 120,000 word first draft.

Unfortunately, after that first shot of adrenaline, I think NaNoWriMo started to become more of a distraction than a help. I spent 2010 writing and rewriting Unrepentant and I was making pretty good progress, but then November rolled around and it was time to start another NaNo novel. The rules strongly encourage you to start a new novel instead of working on an existing project to give yourself the creative freedom to write quickly, so I started a prequel called the Fey Queen. I worked on that long enough to win the month, then it was back to Unrepentant. That was 2010. In 2011, I started a sequel to Unrepentant called Angel’s Descent. For some reason, perhaps a holdover from my first ventures into writing, I really had a thing for the writing pattern of novel > prequel > sequel.

You can see the pattern that started to emerge. I would spend most of the year working off and on, only to start a new project each November. After my three forays in an urban fantasy-esque romance, I tried cyberpunk, then a frankly bizarre attempt at a murder mystery, then back to cyberpunk for a sequel. Each of these hit 50,000 words for the NaNo goal, but then I would shelve them because each one would require extensive work to go from a NaNo draft to something resembling an actual draft. I think I planned to build up this pile of half-done jobs, pick the ones I liked best, then finish and polish those up.

By the time Unrepentant was in a draft I considered decent, I realized it had been almost eight years since I’d started working on it and frankly, I didn’t really know why I still was. The religious nature of a story about fallen angels, the devil, the Apocalypse; that’s interesting, but it’s also not really me. I don’t have much to say on religious themes much these days. I was just working on the story because that’s what I’d put so much time into working on.

And man, if I didn’t think I had much to say about a religious-themed urban fantasy, I don’t know what the hell I was doing trying cyberpunk or murder mystery, even if it was “murder mystery, but with snakes!”

I think that’s what made me realize it was time to come back home to writing fantasy. It’s what I spend the most time thinking about and frankly, it’s where I have the most to say in terms of story and world. And that’s how we got to Dinomancer, which is as you might have guessed, “fantasy, but with dinosaurs.” Because I love dinosaurs and I know a lot about them, and when I started this one, I didn’t know the late Victor Milan was going to do his own dinosaur fantasy series (I’ve avoided reading it to avoid cross pollination of ideas). But even after learning about it, I figured dinosaur fantasy is large enough to have more than one (or two, or five, or whatever) novels about it.

One thing that was great about working on a fantasy world for my novel was that I could talk to my wife about my ideas in a way that I couldn’t when it came to our D&D campaign, since she was a player in that campaign and I didn’t want to spoil the stories. A lot of those discussions got me thinking about some Big Concept ideas that ended up going into the framework of my dinosaur story, and some of which I think are pretty interesting.

One of the most influential blog posts I ever read was also the one I wanted more than anything to refute. In 2011, author David Brin wrote a post called Pining for Feudalism that basically set my mind on fire. Brin presents an argument against many of the classic fantasy tropes; really, more of a denunciation against all of Romanticism, which of course is where the modern fantasy genre is firmly situated. Chief among his complaints are the tropes of “hidden knowledge” as represented by wizards and elves, and the glorification of aristocracy.

And damn it, you know . . . Brin’s right. There’s a lot in the fantasy genre that’s, well . . . problematic. Try explaining to someone who’s even the tiniest bit woke why the drow mythos isn’t horribly racist; to wit, the evil elves are banished beneath the earth and cursed with dark skin, to reflect their dark hearts (even though living in a lightless world should have made them lily-white albinos). You can still tell great stories with these tropes and dark elves remain some of my favorite stories to this day . . . but there’s baggage there.

And while it’s tempting to just say, eh, fuck it, the whole genre’s busted, toss it out, science fiction is better anyway, I’m not willing to go that far. For me, this felt like an opportunity, even though it would take a while for the seeds to germinate. When I came back to the idea that I wanted to do a fantasy novel, I thought a lot about some of Brin’s objections and what I wanted to say about the issues.

Eventually, I settled on two “Big Concepts” that I wanted to explore, and while there are many others (such as the aforementioned racism), these were two that inspired me to realize I had something to say.

The “Glorification of Aristocracy” Problem: fantasy is filled with kings and lords and knights and other people who derive their power from their lineage. The restoration of the monarchy is typically seen as a good thing, or even the only way to bring about a golden age. Basically, the idea is that lineage is what makes heroes heroic and feudalism is awesome.

There are precious few democracies in fantasy fiction, but plenty of “rightful kings” who should rule, who deserve to rule, and often them not ruling leads to widespread disaster. But even if the story isn’t a “Return of the King” scenario, the nobles are frequently the best, brightest, and most interesting people.

Most of us like to pretend we’d be part of this group; we fantasize (hah) about which House we’d be in Game of Thrones. There are very few stories that glorify the struggle of the commoner, or even talk about it most of the time.

The “Magical Inheritance” Problem: The Jedi and their midichlorians, which are “the tiny microscopic organisms living in your blood that communicate the will of the Force.” Or how about “Yer a wizard, Harry.”

Most protagonists in fantasy are born with some special attribute derived from who their parents were. The Jedi and the wizards of Harry Potter are the most obvious examples, but there are many, and while this isn’t limited to the fantasy genre, I think fantasy is the most brazen about celebrating it.

Basically, even though your special powers might require study or effort to develop, you were fundamentally born with traits that others don’t have and if you didn’t inherit whatever “the gift” is, there’s nothing you can do about it. In Star Wars, you can’t just study the Force to become a Jedi, you have to be born “Force Sensitive.” It doesn’t matter how much of a heroic journey Han Solo had, he’s never going to pick up a lightsaber.

In Harry Potter, although children born to normal parents can learn magic, you can also be a squib, which is someone who was born to wizards but cannot use magic no matter how much they study.

In my next post, I’ll talk about how I approached the first problem, “Glorification of Aristocracy” in writing the world of Dinomancer.

Review: Star Wars: Aftermath: Life Debt

Aftermath - Life DebtAftermath – Life Debt by Chuck Wendig
My rating: 3 of 5 stars

Looking over other reviews of this book, it seems folks are very hot or cold on “Life Debt.” As the second book in the new Aftermath trilogy, “Life Debt” has a lot to prove. We’re past the point of being able to say “well, this is an introduction to a brand new expanded universe, so give it some time.” At this point, we need to start seeing some payoff. The question is; do we?

Yes. And no. Man, this book is all over the place.

First, I have to say; I really can’t stand reading fiction in the present tense. I’m sure this isn’t the first book I’ve read in the present (pretty sure Aftermath was like that too, though I listened to that one on audio, so it wasn’t as distracting), but man, it was a problem here. My attention kept sliding off the text; I likened it to the feeling of stepping on a slick rock in a stream. I just could not stay on the page. Present tense. Not a fan. Let’s move on.

There are some amazingly good things here, even so. Let’s talk about Han Solo. I’m not sure whether author Chuck Wendig (who seems like a really cool guy, I follow him on Twitter and usually like his content there) watched Harrison Ford’s entire body of work on DVD repeatedly or if Disney let him follow Ford around for a month with a tape recorder or what; but when it comes to Han Solo’s dialogue, Wending FUCKING NAILS IT. And he nails it so well that it’s made me realize just how much previous authors struggled with Han’s voice. Wendig’s Han sounds like movie Han. It’s incredible. It makes me wish I’d listened to this on audio. I still might anyway.

Wendig’s original characters are back and I like them, especially Sinjir, who adds a good amount of snark every time he shows up. But here’s where “Life Debt” runs into a rather strange problem and I’m not sure it’s one anybody could have predicted or could do anything to fix.

I read my first Star Wars novel in 1994 (I think). It was only a few years into this idea of there being such as thing as an “Expanded Universe.” The prequels had yet to be announced, ditto the “Special Edition” of the original trilogy and the feeling at the time was that the novels were going to be Star Wars going forward. And I read them all and devoured them, and I promise you, this is not going in the direction that you most likely think it is.

This is not nostalgia for the old EU. I still have all my old Star Wars books. I’ve gone back and paged through them as an adult. You know what? A lot of them are fucking terrible. Absolutely awful. There are gems there, but they are few and far between (no surprise, Timothy Zahn’s work stands out as a solid gem). So it’s not as though I’m nostalgic for the old EU.

But there’s this weird feeling that results; the fact that the old EU is there and that it formed at a more impressionable age for me, and the fact that there’s just so damn much of it, all that contributes to a feeling that it’s “what’s real.” And that makes a lot of Aftermath feel like, well, fan fiction, for lack of a better term. I keep having this feeling that “Rae Sloane” can’t be the person who tries to pull the Empire together, because that role was supposed to go to Thrawn or Daala (even though I hated Daala). I know that Disney owns Star Wars now, I know that “canon” (which is a term I don’t like anyway) is whatever the creative director of the IP says that it is, I know that all of this will tie into the new movies eventually, I know, I know, I know. And yet. I feel like I’m reading fan fiction. Fan fiction written by a professional, mind you, and even with the annoying present tense, Wendig on his worst day is better than the atrocity that was the last original EU novel “Crucible.” Even so, the feeling persists.

We’re talking about fictional universes and yet, my mind wants to draw a distinction between the “real fiction” and the “pretend fiction.” Even being aware of it isn’t enough to stop the feeling. It’s very odd.

It might be that the new stuff will continue to accrue and eventually supplant the old EU. Maybe it’s just a question of time and the amount of content. I’ll be interested in seeing where it all goes.

So, should you read “Life Debt?” I’d say yes. It’s a good book, with great moments, and a few problems. But this is Star Wars now and there’s a lot more to come. I think it’s worth sticking around to see how it goes.

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Review: The 5th Wave

The 5th Wave (The 5th Wave, #1)The 5th Wave by Rick Yancey
My rating: 3 of 5 stars

I’m not one who tends to pick up YA novels too often, but every once in a while I get a recommendation from a colleague and it sparks my curiosity enough to dip my toe in the waters for a while. It’s interesting, because I know that the YA market is very hot right now among adult readers and especially among librarians and since every single person I know is a librarian, you can see how this sort of thing happens from time to time.

So, the book itself. For me, there were some great bits, some okay bits, and some ‘meh’ bits. I’m not much for the YA romance angle, especially the “girl with a crush on one boy who is liked by another.” There’s a good bit of mystery about the “Waves,” what they are, what they will be, and what the titular “5th Wave” actually is. I also enjoyed the speculation early in the book about what the “Others” actually were and there’s a good bit of tension regarding just how, well, alien they are.

There are multiple points of view throughout the book and they shift around often enough that it was, at times, tricky to keep track of who I was reading. A few times I started in on a chapter and thought it was from one character’s point of view, only to realize that I was wrong a few pages in. It’s certainly not the kind of thing that breaks a narrative for me, but it’s . . . inelegant. I liken it to a transmission that clunks whenever you shift gears. It still works, but you notice it when you’d prefer everything to be smooth. It’s also the kind of thing that would be easy enough to fix; slap a Game of Thrones-style chapter header “Chapter 5: Cassie,” for instance, and you’d clean that right up.

Regardless, overall, I enjoyed the book. I like aliens, I like invasions, I like dystopias, and I like survival; there’s a good amount of each here. I’m less interested in teenage romance and the angst therein, but I recognize that this genre has certain conventions that are quite popular, so I’m not convinced that it’s bad. It’s just not to my taste. Your mileage may vary accordingly.

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Review: Unlocked: An Oral History of Haden’s Syndrome

Unlocked: An Oral History of Haden's SyndromeUnlocked: An Oral History of Haden’s Syndrome by John Scalzi
My rating: 5 of 5 stars

Fun fact: the copy that I read was part of a limited print run of 1500 copies, all of which were numbered and signed by the author. Mine was 1384, which found its way to the King County Library System’s collection. Anyway.

This book is a companion novella to the novel “Lock In” and as such, it’s a slim, quick read. And you know what? That’s a goddamn shame! I enjoyed “Lock In” quite a bit . . . but “Unlocked” is something really special and it manages to hit all the right buttons in my brain.

I attribute this largely to its format, which is entirely done in an interview style of various individuals discussing the spread of “Haden’s Syndrome,” the effect which causes the “Locked In” condition that sets up the rest of the world. This interview style is very, very reminiscent of “World War Z: An Oral History of the Zombie War” by Max Brooks, although without the zombies.

There’s something powerful in telling a story entirely through interview, which I suppose might be why interviews as a thing are reasonably popular. But fictional interviews are even better, because you’re not limited to how people actually talk, but can craft interesting, narrative driven responses that paint an entire world piece by piece. It’s considerably more interesting, which might be one of the reasons I never pursued a major in Journalism.

This novella was released before “Lock In” was published, so if you haven’t read either yet, do yourself a favor and read this one first. I’m more than willing to imagine that some of my concerns about the full novel would have been assuaged had I actually done things in the proper order. Even if you’re not planning on reading the full novel, “Unlocked” is an interesting little book that will occupy your mind far longer than it takes to get through it. Always a good thing, in my opinion.

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Review: Lexicon

LexiconLexicon by Max Barry
My rating: 4 of 5 stars

I didn’t realize the “thriller about words” could be a genre, but I’m definitely on board. While most people recommend and remember Neal Stephenson’s “Snow Crash” because of the cyber-punk and cyberspace elements, that book was really more about words and the idea of words as being able to have this viral programming effect on humans. For the nerd in your life who got into THAT aspect of “Snow Crash,” you’ll definitely want to recommend “Lexicon.”

It’s not a perfect book, but there’s a lot to love here. The author does a very clever bit of work with a dual narrative that moves around in time, but never actually states the time/date or any sort of “Then/Now” chapter notation. It’s up to you to figure out how the narrative pieces together, which you can do from context and feels incredibly rewarding as a result. I like it when books and authors treat their readers as very clever and able to figure things out; this is something else that author Max Barry and Neal Stephenson have in common and I approve.

The book is at its absolute best as it explores its ideas; what is a word, really? How much power do they have, in the literal sense of being able to reprogram human cognition. You’ll find yourself thinking about it long after you put the book down, which for me is always a plus; see the previous paragraph about authors and reader cleverness.

Where this book wanders away from being perfect is when it decides to be a thriller. Simply put, there are a few thriller tropes that really grate. We never really find out WHY the poets (the main organization) are amassing all of this power or why the main antagonist makes any of the choices that he/she (keeping it ambiguous to avoid spoilers) makes. We’re left to assume and thus the overarching plot has a bit of an “evil for the sake of evil” mastermind bit going on that’s at odds with how clever the rest of the storytelling is.

Regardless, this is a book that I can highly recommend, especially for people who like their fiction to feel as smart as they are.

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Review: Saga Volume Six

Saga, Volume 6Saga, Volume 6 by Brian K. Vaughan
My rating: 5 of 5 stars

Man, what I wouldn’t give for a recap page at the start of this volume. Even just a reminder of where everyone was at the end of the last volume, because the plotline has become a thick and tangled web of who wants to kill whom and who is allied with whom to prevent the afore-mentioned killing. But that’s all just a quibble. You can always go back and read volume 5, after all.

Volume 6 is great. It’s a bit lighter than previous ventures, a bit more hopeful, and I think that’s due in large part to the presence of Hazel, now old enough (albeit still in kindergarten) that she has her own voice in the story, not just that of the narrator. There also a few new interesting characters as well, which is great considering how high the body county for this series is.

Otherwise, what is there to say? The art is beautiful and weird, there’s so much non-hetero-normative sexuality that it’s all a delight to my progressive heart, especially when it’s juxtaposed with ideas about family and parenthood.

Mild spoilers for previous volumes: most of all, though, I think I’m happiest to see Alana and Marko working together again. The timeline jumps make it a bit tricky to determine if Hazel’s foreboding narration in a previous volume “that this is the story of how my parents split up” means that the split is still coming or if the troubles they encountered in the previous books were that split; it’s hard to say, but I’m pleased to see them here, working together, even if it’s not going to last.

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Review: Adulthood Is a Myth: A “Sarah’s Scribbles” Collection

Adulthood Is a Myth: A “Sarah’s Scribbles” Collection by Sarah Andersen
My rating: 5 of 5 stars

A fun collection of comic strips that are perfect for the introverted, self-conscious, and generally weird among us (so, you know, basically everyone who bothers to read online book reviews!) The breezy visuals contrast well with the feelings of insecurity and uncertainty that are the topics of most (though not all) of the strips, but this isn’t a “collection of despair.” You’ll laugh at most of them, and there are also several that extol the virtues of being cozy. This is very much a “feel-good” collection. I’ve been a fan of the online version of these comics for a while now and I’m looking forward to more of the author’s work; this collection in particular really gives me a sense that Sarah Andersen is a talent to watch. All in all, highly recommended.

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Review: World of WarCraft: Illidan

Illidan: World of WarcraftIllidan: World of Warcraft by William King
My rating: 5 of 5 stars

When I was but a stripling, I used to dive into fantasy books and read them (devour them, really) in a single sitting. It was the best feeling in the world, to be so absorbed into a book that you only pull yourself away to change position on your bed or to take a bathroom back before diving right back into it. It’s a sort of reading I don’t get to do as often these days, whether because reading over one’s lunch break necessitates keeping one eye on the clock so you’re not late or because prolonged exposure to the Internet has shortened my attention span to the point where I can only dive in the shallowest of intellectual waters.

Regardless, “Illidan” was a return to those early days. I read it cover to cover and had a great time while I did.

Let me get a few things out of the way, however. Yes, this is a video game fiction tie-in novel. No, it doesn’t actually pass my personal litmus test for tie-in fiction (that the story be accessible enough that you can read it and enjoy it without being a fan of the game). Yes, that makes me horrifically inconsistent. No, I don’t care, because I’m not getting paid to do this and if you want foolish consistency, go find a hobgoblin. This book is for fans of the game. If you haven’t played World of WarCraft, particularly if you haven’t played the first expansion “the Burning Crusade,” you can skip this one. It’s an amazing WarCraft novel, but it’s a middling fantasy novel. There are plenty of other middling fantasy novels out there; I’ve even read and reviewed some of them. Feel free to keep scrolling.

For those that are still here, as I said, I loved this book. It’s the best damn WarCraft novel yet to be published; let me explain why.

Let’s rewind to 2007. It was a different era, to be certain. Bush II was still destroying the country and we were all blissfully unaware that the Great Recession was just around the corner. World of WarCraft had begun to measure its success as a video game not in how many units had been sold or how many subscribers were playing, but by its body count of how many players were so enthralled that they died playing it because they forgot to eat, sleep, or use the bathroom. When the Burning Crusade expansion was launched, we, the brave heroes of Azeroth, fought off a demonic invasion and plunged through the Dark Portal into the strange realm of Outland. After fighting through the demonic invasion, we . . . then proceeded to wage war against the minions of a guy whose in-game class was entirely devoted to hunting and killing demons, a guy who’d always been, in the previous WarCraft game, a misunderstood anti-hero who, while often seeming a villain, usually was TRYING to do the right thing. Wait, what?

In the years since, the developers at Blizzard have acknowledged that the story in the Burning Crusade expansion was thin. And it was, indeed, paper thin. Characters that were playable heroes and well liked in the previous game (WarCraft III) are suddenly villains and raid bosses, for seemingly no reason better than “just ’cause.” What could have been a tragic and compelling story (having to fight those characters despite identifying with them) instead becomes a joke when the answer to the question “why are we killing these guys” is “because we want their stuff.” A thin story, indeed, and you can tell the lesson was taken to heart because the next expansion went out of its way to give you reasons to want to take down its final boss, the Lich King.

So, “Illidan” the book creates a storyline about what’s happening with the pseudo-final boss of the Burning Crusade to explain what he was doing while waiting around for us to kill him. It also takes several of the more strange elements that went unresolved in the game storyline and creates compelling justifications for them, in particular explaining why, despite the fact that we saw Illidan training new demon hunters, we only ever encounter one of those demon hunters as a raid boss.

The fact that the book manages to take that old game experience and create a new, interesting context feels, well, rather magical. Rationally, I know that this is all retcon; a complicated bit of storytelling judo to try and make a narrative out of the tangled, inconsistent disjointed experience of the original game narrative. However, even though I know it’s all retcon and I know that the game designers weren’t planning any of this when they made that storyline, “Illidan” manages to create explanations that feel amazingly seamless. It fits together like a puzzle piece and the revelations have actually improved my memories of that ancient expansion. It felt rather magical, honestly.

There are still plenty of flaws in the book. Although the book spends most of its time on its own narrative, the beginning and ending are set to the events of WarCraft III and the Black Temple raid, and you can absolutely feel the shift when the game narrative takes the driver seat, and not for the better. The dialogue for WarCraft III in particular has aged horrifically and feels stilted and unnatural. Unfortunately, no amount of word judo can make those pieces fit into the puzzle, but thankfully they’re rather rare.

So while Illidan doesn’t begin or end on a strong footing, it still manages to satisfy when allowed to tell its own story. It does an amazing job of building excitement for the upcoming Legion expansion and in particular makes me eager to play the new demon hunter class. And so, while it has plenty of flaws and is by no means a perfect book on its own, I can’t help but feel that this is the best WarCraft book I’ve read. As for the rating and how I justify this one, we’ll just say that we’re grading on a curve.

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