Review: Sword of Destiny

Sword of DestinySword of Destiny by Andrzej Sapkowski
My rating: 4 of 5 stars

The Witcher series continues to be a breath of fresh air for the fantasy genre, which continues to be a supremely ironic thing to say considering this book was first published in 1992. This book continues the adventures of Geralt of Rivia, notable monster slayer and sorceress lover. The book itself is a collection of short stories as Geralt moves from one adventure to another, though these tales feel more connected than the stories from the previous book “the Last Wish.” In particular, we see how some of the biggest arcs of the Witcher storyline begin to take shape, especially the first meeting between Geralt and his Child of Destiny, Ciri (which was a hugely exciting moment considering Ciri’s role in the Witcher 3).

If there’s one thing about this book that I wasn’t crazy about, it’s this; I feel very much like I’m exploring this world without a road map, and not in a cool “let’s see what’s out there” way but in a “I feel like I’m missing something important here.” A lot of terminology isn’t explained and concepts and descriptions must be inferred from context, which is sometimes difficult considering the sparse, utilitarian writing style. It’s a problem with the previous book as well, honestly, but it didn’t bother me as much because even though it was the first book, I thought it might all be explained. Here, though, I was aware that despite having played one of the games, read two novels, and a graphic novel . . . there were still details that I didn’t quite follow.

That said, don’t overlook this book. It’s a wonderful fantasy world and everything about it and everyone in it are interesting and exciting. Most of all, however, is the fact that nothing about the Witcher feels like it’s in the long shadow cast by the Lord of the Rings. I have no idea if author Andrezj Sapkowski ever read Lord of the Rings, but even if he did, its influence isn’t here. Maybe it’s a product of cultural difference; the Witcher draws very heavily on its polish origins, but for an American reader, that creates a feeling of an entirely new world, something that isn’t easy to come by in the fantasy genre.

So, although I didn’t plow through this book with the reckless abandon of the first volume, I still enjoyed my time in Geralt’s world and I’m looking forward to the next book in the series.

View all my reviews

Review: Rise of the Tomb Raider: The Official Art Book

Rise of the Tomb Raider: The Official Art BookRise of the Tomb Raider: The Official Art Book by Andy McVittie
My rating: 4 of 5 stars

This absolutely beautiful book managed to make me feel surprisingly guilty.

I loved Rise of the Tomb Raider; it’s a worthy sequel to the 2013 Tomb Raider reboot (which I also loved). This book is, as you might expect, a collection of concept art and design documents that led to the creation of the game’s characters and environments.

The reason why this beautiful book made me feel so guilty is because it shows you just how much care and detail went into the environments and backgrounds that I cruised through as I jumped from one ledge to another on my way through the game. I love the Tomb Raider games and I get totally immersed in the world when I play . . . and yet I never spare more than a passing glance at the lovingly crafted ruins, relics, and other pieces that artists worked to create. There’s a page about a few chalices and other Byzantine relics that talks about how much realism the art team tried to create, but this chalice isn’t part of the plot (as chalices are wont to be). It’s just a nice looking ancient cup. I probably ran past it at top speed without ever noticing.

I play games to be immersed, but when that immersion happens, I give the credit to the writers who created the story and the actors who brought the characters to life. Maybe I spare a thought for the programmers who actually built the thing and maybe, maaaybe I think about the art team when I appreciate a well crafted character model or a pretty forest. But when you see just how much care, just how much craft and attention to detail goes into all of this, even a little cup that’s just a setting detail, it makes you appreciate how absolutely spoiled gamers are when it comes to our digital worlds. There’s an entire world of art around every moment and for the most part, we just treat it as window dressing as we focus on the shoot-shoots and the booms.

If you’ve played Rise of the Tomb Raider, I recommend picking up this book from your local library and paging through it, giving the artists a few moments’ consideration for all the work they did. We appreciated it, even if we were running by their work too quickly to notice.

View all my reviews

Father’s Legacy: A Fallout 4 Fan Fiction

I haven’t written fan fiction in many, many years, but over the past few months I’ve been playing quite a bit of Fallout 4. To finish the game requires making some pretty big choices and unlike most roleplaying games, there isn’t an obviously good or evil ending. I spent a lot of time thinking about what I wanted to do and why I wanted to do it. Although the game ending doesn’t reflect any of the thought I put into my choice, I couldn’t get all that contemplation out of my head. It just continued to swirl around and around in my thoughts. I decided I’d write it all out, if only so I’d stop obsessing over it and from that effort, my first piece of fan fiction in over a decade was born.

Needless to say, there are huge spoilers for the story of Fallout 4, so be warned. I also can’t promise that I created something easy to follow for those that aren’t familiar with the game. I didn’t write this with the intention for anyone to read it, so your mileage may vary. Despite all of that, I rather enjoyed what I made after I read through it and it’s interesting enough that I decided to share it here.

Once again, spoiler warnings for pretty much the entire main storyline for Fallout 4 and further warnings that it may not make sense if you aren’t familiar with the game. If you’re still interested, the story begins after the jump.

Continue reading “Father’s Legacy: A Fallout 4 Fan Fiction”

Review: Halo: Escalation (Volume Two)

Halo: Escalation (Volume 2)Halo: Escalation by Brian Reed
My rating: 4 of 5 stars

The Halo: Escalation series continues to impress. It’s everything a great tie-in graphic novel should be.

While most of volume two continues the adventures of the Spartan-IVs, a section of the book is devoted to a somewhat surprising face: the Master Chief himself and the Spartan-II Blue Team. I mention this as a surprise because it seems like, aside from a few early novels, the Halo universe seems to shy away from depicting the big MC in the expanded universe fiction, preferring instead to save his exploits for the games themselves. It’s nice to see Blue Team show up here, which I recognize is meant to prepare gamers for their appearance in Halo 5, but regardless, it’s still fun.

The Master Chief storyline is a very nice segue between Halo 4 and 5, dealing with the aftermath of Halo 4’s emotional ending. One thing that has continually struck me as odd is the Didact himself, however. Warning: spoilers for the comic and (possibly) Halo 5 to follow.

Still with me?

Halo 4 made it seem like the Didact was going to be a recurring antagonist; he definitely seemed “defeated, but not killed” at the end of that game. Which I’d thought would mean we’d see his big ugly mug again in Halo 5 . . . but Escalation makes it pretty clear that the Didact is done, since in this book, Blue Team hunts him down and kills him, and they kill him pretty decisively. I suppose it’s still possible we’ll see more of the Didact, but . . . it feels unlikely. I wonder if he wasn’t as well received as 343 was hoping and so they steered away from him in favor of other villains in Halo 5.

Back to Escalation itself; although the Master Chief storyline is the standout here, the rest of the book is quite good. There’s a good balance of world building that I enjoy and the work that’s gone into the Spartan-IVs really shows. Ray and Thorne are back and even Palmer’s characterization has smoothed out from her rocky start in a previous graphic novel. Despite how good it was to see the Chief in a book, it also reminds one that the universe is much, much larger than just the Chief. I appreciate that.

Final verdict: good stories, good art, good pick for a Halo fan. I’m happy to recommend this one.

View all my reviews

Review: World of Warcraft and Philosophy: Wrath of the Philosopher King

World of Warcraft and Philosophy: Wrath of the Philosopher KingWorld of Warcraft and Philosophy: Wrath of the Philosopher King by Luke Cuddy
My rating: 4 of 5 stars

I picked this book up after a friend recommended it to me in the wake of my review of “Halo and Philosophy: Intellect Evolved.” While I think this concludes my foray into pop culture philosophy for a while, I did enjoy this book considerably more than “Halo Philosophy.” The nature of MMOs as shared simulated spaces (alliteration intentional!) invites several intriguing discussions, especially with regards to the metaphysical. Furthermore, so much of what makes MMOs interesting is the people that play them, and even though a first person game like Halo is also multiplayer, it’s really in the MMO space that one can seriously consider questions of character, identity, and self.

As you might expect, not every essay in this book is going to impress, but there are some true gems. In particular, the essays on the relationship between the character and the self really intrigued me. I’ve played a wide variety of characters over the year, including characters of an opposite gender. Thus, I paid particularly close attention to the essay written by a male player who, rather unintentionally, “toured” as a perceived female gamer for several months.

Is this a book I’d recommend to a non-WoW player? Eh, probably not. The authors generally do a good job of not relying “too” heavily on the game terms, but the largest appeal of these pop culture/philosophy books is how the content of your favorite game (or show, or movie, or whatever) can become the fuel for a philosophical discussion. If you’re not already a WoW player, I’m not sure why you’d be interested in picking up a book about it. That said, this is a very solid philosophy primer and if you’re an MMO player (of any game, really), you’ll find something to mentally gnaw on.

Quick aside: it was a little silly, but I really enjoyed the chapters presented in WoW’s “0/1” quest tracker style, as well as the “+3 to intellect” for completing the chapter. It was a fun bit of attention to detail.

View all my reviews

Review: Xbox Revisited: A Game Plan for Corporate and Civic Renewal

Xbox Revisited: A Game Plan for Corporate and Civic RenewalXbox Revisited: A Game Plan for Corporate and Civic Renewal by Robbie Bach
My rating: 3 of 5 stars

Sometimes a book presents itself as being about something and when you read it, you realize it’s actually about something else entirely. Other times, however, the book itself is pretty clear about its topic, but the reader’s perception is that it’s going to be about something else.

With the exception of the title and the stylish black-and-green color scheme that was the banner of the original Xbox (oh, how I’ve missed that look), “Xbox Revisited” is clear that it’s a business book, not a gamer book. It even says in the subtitle that it’s more about “corporate and civic renewal.” This focus is not hidden! And yet . . . and yet . . . it was recommended to me via whatever computer algorithms seek out those connections. “If you liked Console Wars, you’ll like this book!” So, while it might be a lesson about the recommendation process rather than a comment on the quality of the boo itself, I must admit I came into this book expecting an entirely different experience. And that isn’t really the book’s fault, in this case.

I was hoping for a “Console Wars” style narrative about the development of the Xbox, which has long been my favorite video game console. I was hoping to see more about how it was developed, what it was like in the trenches at the very beginning; in short, how it all happened. Unfortunately, “Xbox Revisited” focuses on the development only at the highest level and summarizes most of that story. Author Robbie Bach even says he isn’t much of a gamer and so isn’t equipped to provide a gamer’s perspective. Thus, while Xbox is the product that’s at the center of the discussion, the book isn’t actually about Xbox.

Instead, the focus is on Bach’s business management theory, which is called the 3P Framework. Not being a business manager myself, I can’t speak to how effective it might be. As a reader, it does feel like a bit of a stretch to take the business plan that worked for a video game console and apply it to the rest of the country. Your mileage may vary.

View all my reviews

Review: Tomb Raider Volume 1 : Season of the Witch

Tomb Raider Volume 1 : Season of the WitchTomb Raider Volume 1 : Season of the Witch by Gail Simone
My rating: 3 of 5 stars

The 2013 Tomb Raider reboot is one of my favorite games. I loved the revised Lara Croft character and I loved the focus on gritty survivalism. There was a bit of mysticism in the game, but it’s fairly subtle, certainly more so than the previous Tomb Raider incarnations. It’s an amazing game and easily the best reboot I’ve ever seen for a character as popular as Lara Croft is.

“Season of the Witch” serves as a sort of inter-quel story set between the events of Tomb Raider 2013 and the new game “Rise of the Tomb Raider.” In this story, Lara and the other survivors of the Endurance are trying to get on with their lives after their horrifying experience on the island of Yamatai. Unfortunately, weird things are happening which draw them back to the island.

The plot, unfortunately, is the biggest problem here. A story about trying to cope with the events of the island could have been pretty cool, but instead we’re drawn into a conspiracy surrounding the Solarii (the antagonists from the game). Wait, why is there a conspiracy about the Solarii? These business suit types are worshippers of Matthias? How is that possible? Based on the game, Matthias was a survivor who was trapped on Yamatai and formed the Solarii as an island cult so he could break free of its supernatural power. The game made it pretty clear that nobody had ever escaped from Yamatai prior to the events of the game. So where did these conspiracy guys come from? How did they know about the events of the island? Why would they worship a guy who, according to the game’s depiction, was really just a sort of feral survivor?

I appreciated how much the story tried not to be obviously supernatural, and the various things that occur are all suggested to be trickery, coincidence, or other artifice. Unfortunately, I could not wrap my mind around the idea that the homeless psycho who was the game’s antagonist was worshiped by a secret cabal. I also felt like “returning to the island” wasn’t really all that compelling.

Despite all that, it’s great getting to see Lara interact with the crew of Endurance more. It helps build on those relationships and makes her connections feel more meaningful. Overall, it’s a decent book with good characters but some deep plot and world building problems. It’s a good read if you’re really hungry for more Tomb Raider stories, especially since it’ll be a few years until the next game (presumably).

View all my reviews

Review: Halo: Escalation (Volume One)

Halo: Escalation (Volume 1)Halo: Escalation by Christopher Schlerf

My rating: 5 of 5 stars

Now this is a damn fine Halo story and an example of what I think should be the standard for other Halo graphic novels.

As mentioned in my “Halo: Initiation” review, this book does a much better job of introducing Sarah Palmer as a likable character, as not only is she devoid of much of the arrogance from her previous version, she even apologies to another character for being “unprofessional” at one point, which I think indicates the author has a better handle on her character. The cast is also much larger and more diverse, with a few different plotlines woven together. In particular, I really enjoyed Commander Lasky and Spartan Ray working together and their subplot was, I think, the most interesting.

I’m also a big fan of the Arbiter (he might even be my favorite Halo character, in fact) and so any book that gives him a role will make me happy, even if he’s mostly a side character.

But what made this book great for me, aside from the strong cast of interesting and likable characters, was that it wasn’t afraid to really dive into the plot and world building. We’re getting a look at the universe in the post-Covenant era, full of warlords and feuding and attempts at diplomacy. We see Sangheili that are becoming money-driven information brokers and Jiralhanae that are actually more than just berserker monsters (though only barely).

It’s a world that fills vibrant and alive, and focuses on a story that’s more than just “kill these guys and blow this thing up.” It even brings back a tantalizing glimpse at a story element from the somewhat forgotten game “Halo Wars” which wasn’t terribly popular, but one I really enjoyed. I won’t spoil the details here, but it was great seeing the UNSC Spirit of Fire getting mentioned again.

“Escalation: Volume 1” sets a high bar and I’m eager to see if Volume 2 can continue this level of momentum. Regardless of how the next book plays out, though, I would say this is a must-read for any series Halo fan. It has a bit of everything: action, plot, Spartans, aliens, and action, and it’s all wonderfully balanced. This is what a Halo graphic novel should be.

View all my reviews

Review: Halo: Helljumper

Halo: HelljumperHalo: Helljumper by Peter David

My rating: 3 of 5 stars

For me, the best Halo stories are the ones that dive headfirst into the Halo universe’s deep well of lore. Most of the games barely scratch at the surface of this universe, only lightly touching or referencing the deep mythology. And that’s not necessarily a bad thing, since the action of the games themselves is so deeply satisfying.

“Helljumper” has the problem of trying to be more like the games than other stories. It’s very light on the story, focusing on the bond-of-brother-soldiers thing between Romeo and Dutch, two of the characters from Halo: ODST. Romeo was always my least favorite of the ODST cast, although to my surprise, he reads very differently than his game counterpart. Regardless, the focus of the book is largely on ODST action, kicking butt and killing aliens. Which is . . . okay, but the games handle this action-first focus far better.

Things like “the Knowing” which could be deeply interesting questions to ponder and investigate are instead reduced to a McGuffin that needs to be kept out of enemy hands or humanity is doomed, though we’re never told how exactly, as the McGuffin is blown up about four pages after it’s revealed.

Helljumper doesn’t really do anything wrong, but it doesn’t play to the strengths of its medium. Dutch and Romeo are likable and their bond is a good one, and I did like how the story ended on the question of whether they will transfer out or not. So while Helljumper doesn’t make any mistakes, it plays things too safe.

View all my reviews

Review: Mass Effect: Homeworlds

Mass Effect: Homeworlds
Mass Effect: Homeworlds by Mac Walters

My rating: 4 of 5 stars

After the last few forays into the Mass Effect comic series, I’d started to wonder if they weren’t for me. I’m happy to say that Homeworlds, the fourth entry in the series, is an excellent change of course and gets things moving in a direction that I really enjoyed.

We get some backstory scenes for four of Mass Effect 3’s crewmembers: James Vega, Tali, Garrus, and Liara. It was interesting to see how the game universe handles the incredibly deep number of choices, as depending on how you played through Mass Effect 2, it’s possible that up to two of these characters will be gone by the time Mass Effect 3 starts. The story handles it by varying where in the narrative they take place: one is pre-ME 1, one is pre-ME2, and the others are just before ME3. I won’t specify which are which, to avoid spoilers.

It’s great getting to spend time with these characters. The crew members are my (and I imagine most players’) favorite aspect of the Mass Effect universe. It’s fun getting to spend some time with them and to see them operating on their own, outside of the long shadow cast by Commander Shepard (your player character).

There’s so much going on here, however, that it’d be almost impossible for a non-game fan to piece together what’s happening. Normally, that kind of thing rubs me the wrong way; my rule of thumb is that a video game story should be able to stand on its own. But it was so much fun getting to reconnect with a few of my favorites and I enjoyed the stories so much that I’m willing to overlook it.

View all my reviews