Review: Dragon Age: The World of Thedas Volume 2

Dragon Age: The World of Thedas Volume 2Dragon Age: The World of Thedas Volume 2 by Ben Gelinas
My rating: 3 of 5 stars

Despite my love for in-game lore and the lore of Dragon Age, this book falls into the “so okay it’s average” camp. That’s not for a lack of trying on the author; the production value on this book is tremendous. The art itself is gorgeous. I spent a long time looking at the two-page spread on the inside cover that has (as far as I can tell) every named NPC from all three games in a group portrait. The rest of the book is lovely as well, with different colors and styles to create the feel of a document that might actually exist within the game world.

The problems arise from the fact that this is an attempt at creating a comprehensive tome about a world that revolves around player choice, which creates vastly different world states. The level of effort that goes into writing around things like the gender and identities of the three protagonist characters (The Warden, Hawk, and the Inquisitor) go to almost comical lengths. “Details of Hawke’s identity, gender and abilities differ depending on who’s telling the story.”

Except that in the game, Hawke (the player character) defeats a powerful enemy in single combat and saves all the nobles of the city, which is what prompts them to name Hawke “the Champion of Kirkwall.” In-game, everyone is aware that Hawke is a man or a woman, a mage, a warrior, or a rogue, because the other versions of that character just don’t exist. It’s only in the effort to create a narrative that unifies all of these possible choices that makes this silly non-entity description of Hawke possible.

And that’s a huge problem when three of the most important characters in the world have this “non-entity” status. But even for defined characters like party members, the accounts have this curiously abrupt quality where the text just stops abruptly as soon as it gets to describing what might have happened to them in the game. Because, again, the world state can be different. Characters can live and die depending on your choices, which is what makes the Dragon Age games so much fun; your version of Thedas can be unique to you. But it makes a universal account impossible.

I still commend the author for spending a tremendous attention to detail. The bits that don’t deal with the characters and content of the games are excellent. Background stories from places we haven’t been or events that took place before the game . . . these are interesting. The creation of legends, too, is handled well. But so much of the book is focused on the events and characters of the games that it’s hard to wholeheartedly recommend the book for these other interesting bits.

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Review: Rise of the Tomb Raider: The Official Art Book

Rise of the Tomb Raider: The Official Art BookRise of the Tomb Raider: The Official Art Book by Andy McVittie
My rating: 4 of 5 stars

This absolutely beautiful book managed to make me feel surprisingly guilty.

I loved Rise of the Tomb Raider; it’s a worthy sequel to the 2013 Tomb Raider reboot (which I also loved). This book is, as you might expect, a collection of concept art and design documents that led to the creation of the game’s characters and environments.

The reason why this beautiful book made me feel so guilty is because it shows you just how much care and detail went into the environments and backgrounds that I cruised through as I jumped from one ledge to another on my way through the game. I love the Tomb Raider games and I get totally immersed in the world when I play . . . and yet I never spare more than a passing glance at the lovingly crafted ruins, relics, and other pieces that artists worked to create. There’s a page about a few chalices and other Byzantine relics that talks about how much realism the art team tried to create, but this chalice isn’t part of the plot (as chalices are wont to be). It’s just a nice looking ancient cup. I probably ran past it at top speed without ever noticing.

I play games to be immersed, but when that immersion happens, I give the credit to the writers who created the story and the actors who brought the characters to life. Maybe I spare a thought for the programmers who actually built the thing and maybe, maaaybe I think about the art team when I appreciate a well crafted character model or a pretty forest. But when you see just how much care, just how much craft and attention to detail goes into all of this, even a little cup that’s just a setting detail, it makes you appreciate how absolutely spoiled gamers are when it comes to our digital worlds. There’s an entire world of art around every moment and for the most part, we just treat it as window dressing as we focus on the shoot-shoots and the booms.

If you’ve played Rise of the Tomb Raider, I recommend picking up this book from your local library and paging through it, giving the artists a few moments’ consideration for all the work they did. We appreciated it, even if we were running by their work too quickly to notice.

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Father’s Legacy: A Fallout 4 Fan Fiction

I haven’t written fan fiction in many, many years, but over the past few months I’ve been playing quite a bit of Fallout 4. To finish the game requires making some pretty big choices and unlike most roleplaying games, there isn’t an obviously good or evil ending. I spent a lot of time thinking about what I wanted to do and why I wanted to do it. Although the game ending doesn’t reflect any of the thought I put into my choice, I couldn’t get all that contemplation out of my head. It just continued to swirl around and around in my thoughts. I decided I’d write it all out, if only so I’d stop obsessing over it and from that effort, my first piece of fan fiction in over a decade was born.

Needless to say, there are huge spoilers for the story of Fallout 4, so be warned. I also can’t promise that I created something easy to follow for those that aren’t familiar with the game. I didn’t write this with the intention for anyone to read it, so your mileage may vary. Despite all of that, I rather enjoyed what I made after I read through it and it’s interesting enough that I decided to share it here.

Once again, spoiler warnings for pretty much the entire main storyline for Fallout 4 and further warnings that it may not make sense if you aren’t familiar with the game. If you’re still interested, the story begins after the jump.

Continue reading “Father’s Legacy: A Fallout 4 Fan Fiction”

Review: Tomb Raider Volume 3: Queen of Serpents

Tomb Raider Volume 3: Queen of SerpentsTomb Raider Volume 3: Queen of Serpents by Rhianna Pratchett
My rating: 4 of 5 stars

I continue to be impressed with the comic series since Rhianna Pratchett took over the writing. It should come as no surprise, as she’s the main writer for the new Tomb Raider games, so it makes sense she keeps the storytelling smooth and seamless between graphic novel and game.

I like that this volume focuses on the deteriorating relationship between Lara and the “normal world” as a result of her experiences. One of the best moments of the 2013 Tomb Raider game was Lara’s horrified reaction to her first human kill; it was a deeply traumatizing and emotional moment and an excellent piece of storytelling. Eventually, the needs of the game mean you’re mowing down enemy mooks with all the concern of a video game character (which is to say, none), but that’s the result of it being an action game.

Here we see that Lara’s experiences continue to evolve her as a character. She’s trying to stay connected to the normal world despite the fact that she’s done and seen things that make her more and more removed from it. It sets things up nicely for why she’s continued to, ah, tomb raid and put herself in dangerous situations despite no longer being trapped on the island from the first game.

A very solid read for anyone hungry for more adventures with Lara. If you have a chance to read this one before going into Rise of the Tomb Raider, I recommend it, but even if you’ve already played Rise, Queen of Serpents is a fun, well written graphic novel that manages to have some surprising emotional depth. I quite enjoyed it.

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Review: The Last Wish

The Last Wish (The Witcher, #1)The Last Wish by Andrzej Sapkowski
My rating: 5 of 5 stars

After spending almost two months enmeshed in the video game “Witcher 3: Wild Hunt,” I wanted to explore more of Geralt’s world. While the game itself was made very accessible to a newcomer in the series (despite being based on a book series and being the third game), I knew there was so much more going on that deeper fans would understand that I was missing out on. So here I am, having finished the first book, which is a collection of short stories.

“The Last Wish” made me realize how narrow my world can be sometimes. That sounds bad, doesn’t it? It makes it sound like this was a bad book. But it’s not.

“The Last Wish” was written in 1992. It’s been out there, all this time, and yet I was wholly unaware of it until it gained enough fans to warrant a translation into English. How many other wonderful worlds are out there that I’m oblivious to? How many amazing stories are there to discover? I’ve heard constantly that the fantasy genre is shackled to the formula set down by Tolkien, but it wasn’t until “the Last Wish” that I realized what a breath of fresh air it was to be in a different style of world.

Don’t get me wrong, there are still elves and dwarves here, but the core of the Witcher’s world, the skeleton of it is based on dark fairy tales. It’s not the same old fantasy, but it reminds me of the early days when I’d first discovered fantasy novels and that feeling of diving headfirst into a mythical world. I’ve grown jaded and bitter in my grizzled old age, having read so many stories that followed along the well-worn path. But “the Last Wish” proves that there’s more out there, more to be discovered. It’s a good feeling and a great reminder.

And the book itself? You don’t need to play the game to read this book; if you like fantasy AT ALL, it’s worth your time. But there’s a very good chance you’ll want to pick up a controller after spending even a little time in Geralt’s world. Either that, or the next book in the series. Either way, it’s worth your time.

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Review: Tomb Raider Volume Two: Secrets and Lies

Tomb Raider Volume 2: Secrets and LiesTomb Raider Volume 2: Secrets and Lies by Rhianna Pratchett
My rating: 4 of 5 stars

This book makes me glad that I stuck with the Tomb Raider comic series. After a rocky start in the first volume, things are looking up with a story that does an excellent job of setting the scene for “Rise of the Tomb Raider.” It’s nice to get away from Yamatai and all the plot tangles that storyline created (even if Yamatai was an excellent plot for the first game). The characterization of Lara here is top notch and the sub-plot with Lara acting in a play at Jonah’s request nicely shows how she’s falling out of sync with “normal life.”

My only major quibble was the Trinity operative who was sent to kill Lara, but sort of falls for her instead? To take as an apprentice? It’s somewhat odd, even though I know it fits into the larger storyline that at least a few members of Trinity want to recruit her, considering how effective she is.

Otherwise, this is a great, enjoyable book. I’m glad that the series found its footing and I’m looking forward to the next volume.

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Review: Halo: Escalation (Volume Two)

Halo: Escalation (Volume 2)Halo: Escalation by Brian Reed
My rating: 4 of 5 stars

The Halo: Escalation series continues to impress. It’s everything a great tie-in graphic novel should be.

While most of volume two continues the adventures of the Spartan-IVs, a section of the book is devoted to a somewhat surprising face: the Master Chief himself and the Spartan-II Blue Team. I mention this as a surprise because it seems like, aside from a few early novels, the Halo universe seems to shy away from depicting the big MC in the expanded universe fiction, preferring instead to save his exploits for the games themselves. It’s nice to see Blue Team show up here, which I recognize is meant to prepare gamers for their appearance in Halo 5, but regardless, it’s still fun.

The Master Chief storyline is a very nice segue between Halo 4 and 5, dealing with the aftermath of Halo 4’s emotional ending. One thing that has continually struck me as odd is the Didact himself, however. Warning: spoilers for the comic and (possibly) Halo 5 to follow.

Still with me?

Halo 4 made it seem like the Didact was going to be a recurring antagonist; he definitely seemed “defeated, but not killed” at the end of that game. Which I’d thought would mean we’d see his big ugly mug again in Halo 5 . . . but Escalation makes it pretty clear that the Didact is done, since in this book, Blue Team hunts him down and kills him, and they kill him pretty decisively. I suppose it’s still possible we’ll see more of the Didact, but . . . it feels unlikely. I wonder if he wasn’t as well received as 343 was hoping and so they steered away from him in favor of other villains in Halo 5.

Back to Escalation itself; although the Master Chief storyline is the standout here, the rest of the book is quite good. There’s a good balance of world building that I enjoy and the work that’s gone into the Spartan-IVs really shows. Ray and Thorne are back and even Palmer’s characterization has smoothed out from her rocky start in a previous graphic novel. Despite how good it was to see the Chief in a book, it also reminds one that the universe is much, much larger than just the Chief. I appreciate that.

Final verdict: good stories, good art, good pick for a Halo fan. I’m happy to recommend this one.

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Review: Xbox Revisited: A Game Plan for Corporate and Civic Renewal

Xbox Revisited: A Game Plan for Corporate and Civic RenewalXbox Revisited: A Game Plan for Corporate and Civic Renewal by Robbie Bach
My rating: 3 of 5 stars

Sometimes a book presents itself as being about something and when you read it, you realize it’s actually about something else entirely. Other times, however, the book itself is pretty clear about its topic, but the reader’s perception is that it’s going to be about something else.

With the exception of the title and the stylish black-and-green color scheme that was the banner of the original Xbox (oh, how I’ve missed that look), “Xbox Revisited” is clear that it’s a business book, not a gamer book. It even says in the subtitle that it’s more about “corporate and civic renewal.” This focus is not hidden! And yet . . . and yet . . . it was recommended to me via whatever computer algorithms seek out those connections. “If you liked Console Wars, you’ll like this book!” So, while it might be a lesson about the recommendation process rather than a comment on the quality of the boo itself, I must admit I came into this book expecting an entirely different experience. And that isn’t really the book’s fault, in this case.

I was hoping for a “Console Wars” style narrative about the development of the Xbox, which has long been my favorite video game console. I was hoping to see more about how it was developed, what it was like in the trenches at the very beginning; in short, how it all happened. Unfortunately, “Xbox Revisited” focuses on the development only at the highest level and summarizes most of that story. Author Robbie Bach even says he isn’t much of a gamer and so isn’t equipped to provide a gamer’s perspective. Thus, while Xbox is the product that’s at the center of the discussion, the book isn’t actually about Xbox.

Instead, the focus is on Bach’s business management theory, which is called the 3P Framework. Not being a business manager myself, I can’t speak to how effective it might be. As a reader, it does feel like a bit of a stretch to take the business plan that worked for a video game console and apply it to the rest of the country. Your mileage may vary.

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Review: Tomb Raider Volume 1 : Season of the Witch

Tomb Raider Volume 1 : Season of the WitchTomb Raider Volume 1 : Season of the Witch by Gail Simone
My rating: 3 of 5 stars

The 2013 Tomb Raider reboot is one of my favorite games. I loved the revised Lara Croft character and I loved the focus on gritty survivalism. There was a bit of mysticism in the game, but it’s fairly subtle, certainly more so than the previous Tomb Raider incarnations. It’s an amazing game and easily the best reboot I’ve ever seen for a character as popular as Lara Croft is.

“Season of the Witch” serves as a sort of inter-quel story set between the events of Tomb Raider 2013 and the new game “Rise of the Tomb Raider.” In this story, Lara and the other survivors of the Endurance are trying to get on with their lives after their horrifying experience on the island of Yamatai. Unfortunately, weird things are happening which draw them back to the island.

The plot, unfortunately, is the biggest problem here. A story about trying to cope with the events of the island could have been pretty cool, but instead we’re drawn into a conspiracy surrounding the Solarii (the antagonists from the game). Wait, why is there a conspiracy about the Solarii? These business suit types are worshippers of Matthias? How is that possible? Based on the game, Matthias was a survivor who was trapped on Yamatai and formed the Solarii as an island cult so he could break free of its supernatural power. The game made it pretty clear that nobody had ever escaped from Yamatai prior to the events of the game. So where did these conspiracy guys come from? How did they know about the events of the island? Why would they worship a guy who, according to the game’s depiction, was really just a sort of feral survivor?

I appreciated how much the story tried not to be obviously supernatural, and the various things that occur are all suggested to be trickery, coincidence, or other artifice. Unfortunately, I could not wrap my mind around the idea that the homeless psycho who was the game’s antagonist was worshiped by a secret cabal. I also felt like “returning to the island” wasn’t really all that compelling.

Despite all that, it’s great getting to see Lara interact with the crew of Endurance more. It helps build on those relationships and makes her connections feel more meaningful. Overall, it’s a decent book with good characters but some deep plot and world building problems. It’s a good read if you’re really hungry for more Tomb Raider stories, especially since it’ll be a few years until the next game (presumably).

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Review: Halo: Escalation (Volume One)

Halo: Escalation (Volume 1)Halo: Escalation by Christopher Schlerf

My rating: 5 of 5 stars

Now this is a damn fine Halo story and an example of what I think should be the standard for other Halo graphic novels.

As mentioned in my “Halo: Initiation” review, this book does a much better job of introducing Sarah Palmer as a likable character, as not only is she devoid of much of the arrogance from her previous version, she even apologies to another character for being “unprofessional” at one point, which I think indicates the author has a better handle on her character. The cast is also much larger and more diverse, with a few different plotlines woven together. In particular, I really enjoyed Commander Lasky and Spartan Ray working together and their subplot was, I think, the most interesting.

I’m also a big fan of the Arbiter (he might even be my favorite Halo character, in fact) and so any book that gives him a role will make me happy, even if he’s mostly a side character.

But what made this book great for me, aside from the strong cast of interesting and likable characters, was that it wasn’t afraid to really dive into the plot and world building. We’re getting a look at the universe in the post-Covenant era, full of warlords and feuding and attempts at diplomacy. We see Sangheili that are becoming money-driven information brokers and Jiralhanae that are actually more than just berserker monsters (though only barely).

It’s a world that fills vibrant and alive, and focuses on a story that’s more than just “kill these guys and blow this thing up.” It even brings back a tantalizing glimpse at a story element from the somewhat forgotten game “Halo Wars” which wasn’t terribly popular, but one I really enjoyed. I won’t spoil the details here, but it was great seeing the UNSC Spirit of Fire getting mentioned again.

“Escalation: Volume 1” sets a high bar and I’m eager to see if Volume 2 can continue this level of momentum. Regardless of how the next book plays out, though, I would say this is a must-read for any series Halo fan. It has a bit of everything: action, plot, Spartans, aliens, and action, and it’s all wonderfully balanced. This is what a Halo graphic novel should be.

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