Dragon Age: The World of Thedas Volume 2 by Ben Gelinas
My rating: 3 of 5 stars
Despite my love for in-game lore and the lore of Dragon Age, this book falls into the “so okay it’s average” camp. That’s not for a lack of trying on the author; the production value on this book is tremendous. The art itself is gorgeous. I spent a long time looking at the two-page spread on the inside cover that has (as far as I can tell) every named NPC from all three games in a group portrait. The rest of the book is lovely as well, with different colors and styles to create the feel of a document that might actually exist within the game world.
The problems arise from the fact that this is an attempt at creating a comprehensive tome about a world that revolves around player choice, which creates vastly different world states. The level of effort that goes into writing around things like the gender and identities of the three protagonist characters (The Warden, Hawk, and the Inquisitor) go to almost comical lengths. “Details of Hawke’s identity, gender and abilities differ depending on who’s telling the story.”
Except that in the game, Hawke (the player character) defeats a powerful enemy in single combat and saves all the nobles of the city, which is what prompts them to name Hawke “the Champion of Kirkwall.” In-game, everyone is aware that Hawke is a man or a woman, a mage, a warrior, or a rogue, because the other versions of that character just don’t exist. It’s only in the effort to create a narrative that unifies all of these possible choices that makes this silly non-entity description of Hawke possible.
And that’s a huge problem when three of the most important characters in the world have this “non-entity” status. But even for defined characters like party members, the accounts have this curiously abrupt quality where the text just stops abruptly as soon as it gets to describing what might have happened to them in the game. Because, again, the world state can be different. Characters can live and die depending on your choices, which is what makes the Dragon Age games so much fun; your version of Thedas can be unique to you. But it makes a universal account impossible.
I still commend the author for spending a tremendous attention to detail. The bits that don’t deal with the characters and content of the games are excellent. Background stories from places we haven’t been or events that took place before the game . . . these are interesting. The creation of legends, too, is handled well. But so much of the book is focused on the events and characters of the games that it’s hard to wholeheartedly recommend the book for these other interesting bits.