I continue to be impressed with the comic series since Rhianna Pratchett took over the writing. It should come as no surprise, as she’s the main writer for the new Tomb Raider games, so it makes sense she keeps the storytelling smooth and seamless between graphic novel and game.
I like that this volume focuses on the deteriorating relationship between Lara and the “normal world” as a result of her experiences. One of the best moments of the 2013 Tomb Raider game was Lara’s horrified reaction to her first human kill; it was a deeply traumatizing and emotional moment and an excellent piece of storytelling. Eventually, the needs of the game mean you’re mowing down enemy mooks with all the concern of a video game character (which is to say, none), but that’s the result of it being an action game.
Here we see that Lara’s experiences continue to evolve her as a character. She’s trying to stay connected to the normal world despite the fact that she’s done and seen things that make her more and more removed from it. It sets things up nicely for why she’s continued to, ah, tomb raid and put herself in dangerous situations despite no longer being trapped on the island from the first game.
A very solid read for anyone hungry for more adventures with Lara. If you have a chance to read this one before going into Rise of the Tomb Raider, I recommend it, but even if you’ve already played Rise, Queen of Serpents is a fun, well written graphic novel that manages to have some surprising emotional depth. I quite enjoyed it.