You Can Always Tell When Matt Starts Playing A New RPG

In this case, it’s Dragon Age: Inquisition. It was released in November and I know that, had I purchased it then, my NaNoWriMo effort would have been torpedoed and sunk faster than the Lusitania. Fortunately, I had the foresight to delay my purchase of the game until December.

In 2013, I was pretty down about the idea of the next generation of consoles on the horizon. Of course, it didn’t help that the details for the Xbox One sounded uniformly terrible, even to someone who not only has all of the Xboxes but even owns a goddamn Windows Phone. I’m not saying I’m a loyalist but I like my devices to play nicely together and since my Xbox 360 was my favorite device, all my other devices had to build off that. At the time, I wasn’t excited in the slightest about the idea of buying a new console.

But now that the One has had a year to mature, I’ve come around. More importantly, I was able to scoop up a box for a deep discount, which I think made all the difference. I’m past the point in my life where I can spend $500 plus tax on a toy. $300 is a much more manageable chunk of money to justify. It also helps that I have a wonderful girlfriend. I won’t list all the reasons why that it true; I merely want it mentioned here for the permanent record. It is known, as the Dothraki might say.

I’m happy with my shiny box and I’m happy with the new Dragon Age. Dragon Age, of course, is one of the few series for which I am absolutely a huge, unapologetic fanboy. When I met David Gaider, one of the lead writers on the series a few years ago, I pretty much gushed and kept telling him how amazing he is for about ten minutes until he started looking around for a security guard to drag me away (that last part might be exaggerated just a bit).

Inquisition is like a love letter to the fans of the series. It’s deep, complex, full of lore and layers and things to do. It’s also the reason my blog has gone sadly neglected for the past few weeks and why my flood of Goodreads updates has slowed to a trickle.

It’s difficult to know what to write about; I consider a person talking about their personal video game character only marginally more interesting than a person discussing their favorite brand of bagel. That’s not to say that I don’t love video game characters (and weirdly, WoW is the one game where this rule doesn’t hold true) but generally speaking, I don’t want to talk about my character or other people’s characters in any deep way because it spoils the illusion that the Inquisitor is mine. 

I don’t even really acknowledge all the different ways my own Inquisitor could be different based on my own choices. At this point, my Inquisitor is so fully realized in my own mind based on my actions that I simply can’t imagine that things could be any other way. It all just is. And it is because the game world shapes itself to my actions and allows me to maintain that illusion in a flawless manner.

It sounds like an insult to say that I don’t notice all the care and craft that the designers have woven into the game to create branching paths and different narrative experiences. In truth, it’s actually the highest compliment I can offer to a game of this sort.

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